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STATE & NATION · COLLEGE SPORTS

Football All-Americans

Exceptional athletes. A national stage.

The home of State & Nation All-American teams, athlete profiles and selection announcements across college sports.

Explore the sports ↓Read the selection algorithm →

THE ALL-AMERICAN DESK

Football selections & announcements

AWAITING ANNOUNCEMENT

Selections will appear here when announced.

No State & Nation football All-American team has been published on this page yet. Announcements will identify the season, level of play, selected athletes and their schools.

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STATE & NATION · SELECTION METHODOLOGY

Football Performance Index (SNPI-FB)

The evaluation framework for college football All-American teams.

Download the original algorithm (Word) ↓

The State & Nation Football Performance Index (SNPI-FB) is an objective, context-weighted evaluation model designed to eliminate "helmet bias," voter fatigue, and small-school stat-padding across all collegiate divisions (FBS, FCS, D2, D3, and NAIA).

Because college football data availability splits between FBS (granular play-by-play and EPA data via APIs) and lower divisions (drive summaries and box-score feeds via Sidearm/Presto), the SNPI-FB operates on a dual-engine architecture: advanced efficiency metrics where play-by-play exists, and context-normalized per-play metrics for non-FBS divisions.

Master Architecture & Universal Filters

Final Player Rating = (Positional Production Score) × (Leverage Factor) × (Opponent SOS Multiplier)

  1. The Garbage Time Discount (The Blowout Filter):

Production that occurs when the game outcome is statistically decided (lead of ≥28\geq 28 points in the second half, or win probability ≥99%\geq 99\%) is discounted by 60%. This eliminates non-conference 4th-quarter stat-padding.

  1. Opportunity Normalization (Per-Play Basis):

Counting volume (raw yards or total tackles) is normalized per dropback, per carry, per target, or per defensive snap to measure rate efficiency over sheer snap volume.

  1. Opponent / Strength of Schedule Multiplier (MSOSM_{\text{SOS}}):

Scaled from 0.750.75 to 1.301.30, benchmarked against opponent defensive/offensive SP+ (FBS) or opponent win percentage, scoring defense, and national Top-25 matchups (FCS, D2, D3, NAIA).

  1. Volume Floor:

Players must meet baseline usage thresholds to qualify:

  • Quarterbacks: Minimum 150 pass attempts

  • Running Backs: Minimum 100 rushing attempts

  • Receivers / Tight Ends: Minimum 40 targets (or 30 receptions)

  • Defenders: Minimum 50% of team defensive snaps

Positional Index Formulas

1. Quarterbacks (Total Dropback Value Index)

A complete quarterback evaluation balances passing efficiency, sack avoidance, down-and-distance conversion, and rushing contributions, while harshly penalizing turnovers.

QB Score=[(ANY/A×4.5)+(Comp%×0.25)+(Pass TD%×2.0)+(Rush EPA/Play×8.0)−(INT%×3.5)−(Sack%×2.0)]×MSOS\text{QB~Score} = \left\lbrack \left( \text{ANY/A} \times 4.5 \right) + \left( \text{Comp\%} \times 0.25 \right) + \left( \text{Pass~TD\%} \times 2.0 \right) + \left( \text{Rush~EPA/Play} \times 8.0 \right) - \left( \text{INT\%} \times 3.5 \right) - \left( \text{Sack\%} \times 2.0 \right) \right\rbrack \times M_{\text{SOS}}
  • Key Variables:

    • ANY/A\text{ANY/A} (Adjusted Net Yards per Pass Attempt):

ANY/A=Passing Yards+(20×Pass TDs)−(45×INTs)−Sack YardsAttempts+Sacks\text{ANY/A} = \frac{\text{Passing~Yards} + \left( 20 \times \text{Pass~TDs} \right) - \left( 45 \times \text{INTs} \right) - \text{Sack~Yards}}{\text{Attempts} + \text{Sacks}}

Widely recognized as the single strongest box-score predictor of passing efficiency.

  • Sack Rate (Sack%\text{Sack\%}): Penalizes quarterbacks who hold the ball too long and take drive-killing losses.

  • High-Leverage Third-Down Conversion Rate: +0.15+ 0.15 multiplier boost if third-and-medium/long conversion rate exceeds 45%45\%.

2. Running Backs (Rushing Efficiency & Creation Index)

Raw rushing yards are heavily dependent on offensive line quality. The algorithm isolates individual creation, success rate, and multi-down utility.

RB Score=[(YPC×3.0)+(Success Rate%×0.35)+(Rush TD%×1.5)+(Yds/Rec×0.8)+(Scoring Share%×0.25)−(Fumble Penalty)]×MSOS\text{RB~Score} = \left\lbrack \left( \text{YPC} \times 3.0 \right) + \left( \text{Success~Rate\%} \times 0.35 \right) + \left( \text{Rush~TD\%} \times 1.5 \right) + \left( \text{Yds/Rec} \times 0.8 \right) + \left( \text{Scoring~Share\%} \times 0.25 \right) - \left( \text{Fumble~Penalty} \right) \right\rbrack \times M_{\text{SOS}}
  • Key Variables:

    • YPC\text{YPC} (Yards Per Carry): Adjusted by removing the single longest run of the season to eliminate outlier-inflated averages.

    • Success Rate: Percentage of carries resulting in at least 50%50\% of needed yards on 1st down, 70%70\% on 2nd down, and 100%100\% on 3rd/4th down.

    • Scoring Share: Individual scrimmage touchdowns divided by total team touchdowns (rewards high-usage workhorses).

    • Ball Security Penalty: −2.5- 2.5 points per lost fumble.

3. Wide Receivers & Tight Ends (Target Efficiency & Explosiveness Index)

Separates high-volume target beneficiaries from receivers who consistently beat man coverage, convert first downs, and create explosive plays.

WR/TE Score=[(Yards/Target×2.5)+(Catch%×0.20)+(TD/Target%×2.0)+(1st Down%×0.30)+(Target Share%×0.25)]×MSOS\text{WR/TE~Score} = \left\lbrack \left( \text{Yards/Target} \times 2.5 \right) + \left( \text{Catch\%} \times 0.20 \right) + \left( \text{TD/Target\%} \times 2.0 \right) + \left( \text{1st~Down\%} \times 0.30 \right) + \left( \text{Target~Share\%} \times 0.25 \right) \right\rbrack \times M_{\text{SOS}}
  • Key Variables:

    • Yards per Target (YPT): Receiving YardsTargets\frac{\text{Receiving~Yards}}{\text{Targets}} (measures play-to-play efficiency regardless of scheme).

    • 1st Down Rate: Percentage of catches that move the chains or score.

    • Target Share (Dominator Rating\text{Dominator~Rating}): Percentage of the team's total passing yardage and passing touchdowns accounted for by the player.

    • Tight End Premium: +1.15+ 1.15 position multiplier for tight ends to account for in-line blocking requirements and lower overall target volume.

4. Offensive Line (Havoc Prevention & Push Metric)

Offensive line play cannot be measured by individual box scores; it is judged on unit protection and situational short-yardage push.

OL Unit Score=[(Low Sack Rate Factor)+(Stuff Rate Resistance)+(Power Success%)+(Penalty Discipline)]×MSOS\text{OL~Unit~Score} = \left\lbrack \left( \text{Low~Sack~Rate~Factor} \right) + \left( \text{Stuff~Rate~Resistance} \right) + \left( \text{Power~Success\%} \right) + \left( \text{Penalty~Discipline} \right) \right\rbrack \times M_{\text{SOS}}
  • Key Variables:

    • Sack Rate Allowed: Sacks surrendered per dropback opportunity (inverted: lower yield equals higher score).

    • Stuff Rate Resistance: Percentage of runs where running backs are stopped at or behind the line of scrimmage (lower is better).

    • Power Success Rate: Percentage of runs on 3rd or 4th down with 2 yards or less to go that result in a first down or touchdown.

5. Defensive Line & Edge Rushers (Havoc & Disruption Index)

Defensive line evaluation must avoid relying solely on unassisted sacks, rewarding consistent pocket collapse and run stops.

DL/EDGE Score=[(SacksP100×3.0)+(TFLP100×2.0)+(QBHP100×1.2)+(Forced Fumbles×2.5)+(Run Stop%×0.35)]×MSOS\text{DL/EDGE~Score} = \left\lbrack \left( \text{Sacks}_{P100} \times 3.0 \right) + \left( \text{TFL}_{P100} \times 2.0 \right) + \left( \text{QBH}_{P100} \times 1.2 \right) + \left( \text{Forced~Fumbles} \times 2.5 \right) + \left( \text{Run~Stop\%} \times 0.35 \right) \right\rbrack \times M_{\text{SOS}}
  • Key Variables:

    • Per-100 Defensive Snaps (P100P100): Normalizes playmakers on low-possession offenses with those on fast-paced, high-possession teams.

    • Havoc Total: Sum of Sacks, Tackles for Loss (TFL), and Quarterback Hurries (QBH).

6. Linebackers (Two-Way Impact & Stop Share)

Linebackers must be credited for sideline-to-sideline tackling volume, tackle quality at or behind the line, and pass disruption in coverage.

LB Score=[(Solo TacklesP100×1.2)+(TFLP100×2.2)+(SacksP100×2.5)+(PBU+INT×2.0)+(Tackle Share%×0.30)]×MSOS\text{LB~Score} = \left\lbrack \left( \text{Solo~Tackles}_{P100} \times 1.2 \right) + \left( \text{TFL}_{P100} \times 2.2 \right) + \left( \text{Sacks}_{P100} \times 2.5 \right) + \left( \text{PBU} + \text{INT} \times 2.0 \right) + \left( \text{Tackle~Share\%} \times 0.30 \right) \right\rbrack \times M_{\text{SOS}}
  • Key Variables:

    • Tackle Share: Individual total tackles divided by total team defensive tackles (identifies the defensive focal point).

    • Stop Rate: Tackles resulting in a failed play for the offense based on down and distance.

7. Defensive Backs (Coverage Suppression & Playmaking)

Defensive back awards often mistakenly reward corners with high tackle numbers (meaning they allow completions). The algorithm rewards target suppression and ball production.

DB Score=[(Passes DefendedP100×3.0)+(INTP100×4.0)+(Completion% Allowed Proxy)+(Solo TacklesP100×0.5)]×MSOS\text{DB~Score} = \left\lbrack \left( \text{Passes~Defended}_{P100} \times 3.0 \right) + \left( \text{INT}_{P100} \times 4.0 \right) + \left( \text{Completion\%~Allowed~Proxy} \right) + \left( \text{Solo~Tackles}_{P100} \times 0.5 \right) \right\rbrack \times M_{\text{SOS}}
  • Key Variables:

    • Passes Defended (PD): Pass Breakups (PBU)+Interceptions (INT)\text{Pass~Breakups~(PBU)} + \text{Interceptions~(INT)}.

    • Opponent Passer Rating when Targeted: When charted (FBS/FCS), inverts passing efficiency allowed; for D2/D3/NAIA, uses team passing yards allowed per attempt and third-down stop rate as unit proxies.

8. Specialists (Field Position & Accuracy)

  • Placekickers (K):

K Score=(FG%×1.0)+(50+ Yd FGM×2.0)+(40-49 Yd FGM×1.0)−(Missed XP×3.0)\text{K~Score} = \left( \text{FG\%} \times 1.0 \right) + \left( \text{50+~Yd~FGM} \times 2.0 \right) + \left( \text{40-49~Yd~FGM} \times 1.0 \right) - \left( \text{Missed~XP} \times 3.0 \right)
  • Punters (P):

P Score=(Net Punting Avg×1.5)+(In-20%×0.30)−(Touchback%×0.25)\text{P~Score} = \left( \text{Net~Punting~Avg} \times 1.5 \right) + \left( \text{In-20\%} \times 0.30 \right) - \left( \text{Touchback\%} \times 0.25 \right)
  • Return Specialists (RS):

RS Score=(Kick Return Avg×1.0)+(Punt Return Avg×1.5)+(Return TDs×4.0)\text{RS~Score} = \left( \text{Kick~Return~Avg} \times 1.0 \right) + \left( \text{Punt~Return~Avg} \times 1.5 \right) + \left( \text{Return~TDs} \times 4.0 \right)

Tactical Roster Composition (26-Man All-America Squad)

Each First Team, Second Team, and Honorable Mention roster is published using an NFL/NCAA standard 26-player roster footprint:

Phase Positions Selected Total Count
Offense 1 QB, 2 RB, 3 WR, 1 TE, 5 OL (2 OT, 2 OG, 1 C) 12
Defense 4 DL (2 Edge, 2 Interior), 3 LB, 4 DB (2 CB, 2 Safety) 11
Specialists 1 Placekicker (K), 1 Punter (P), 1 Return Specialist (RS) 3
Total 26 Players
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